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OFAI-TR-2007-02 ( 986kB PDF file)

Basing artificial emotion on process and resource management

Stefan Rank, Paolo Petta

Executable computational process models of emotion are based on specific sets of modelling primitives. Motivated by the requirements of a specific scenario and concepts used by emotion theories, we propose as building blocks explicitly bounded resources and concurrent processes acquiring and using them. Our approach is intended for the incremental modelling of a growing collection of emotional episodes, with a clear delineation of technically necessary simplifications of the natural phenomena. An episode of disgust is used to discuss the approach, which is realised using real-time cooperative microthreading technology.

Keywords: affective agent architectures, appraisal theories, computational modelling, design criteria, disgust, embodiment, real-time systems

Citation: Rank S., Petta P. (2007): Basing artificial emotion on process and resource management. In Paiva A. et al. (eds.), Proceedings of the 2nd International Conference on Affective Computing and Intelligent Interaction, September 12-14, 2007, Lisbon, Portugal, Springer-Verlag Berlin Heidelberg, pp.350-361.