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Your query term was 'number = 2012-09'
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OFAI-TR-2012-09

Interactive Entertainment of Elder Persons using Intelligent and Emotional Software Agents

Lisa Szugfil, Robert Trappl

This project tried to broaden the scope of classical digital games for elderly people by developing a game which takes social and emotional aspects into account, gives elderly people the possibility to bring their own experience into the game and puts cognitive training into context. A modified version of the classical memory game was developed, in which a human played against an emotional software agent. An experiment with eighteen participants (Mage = 84.33 years) examined the influence of the game-type on the perception of and the interaction with the software agent. Furthermore the perception of the playing speed of the counter player was investigated. The results showed significantly more comments towards the software agent when playing a personalized memory game, than when playing the classical memory game. In addition, the mirrored game speed of the software agent was evaluated as being faster than the human player's own playing speed but also as optimal by the participants.

Keywords: digital game, elderly people, cognitive training in context, memory, software agent, emotions, playing speed, table top

Citation: Szugfil L., Trappl R.: Interactive Entertainment of Elder Persons using Intelligent and Emotional Software Agents. Technical Report, Österreichisches Forschungsinstitut für Artificial Intelligence, Wien, TR-2012-09,