Technical Reports - Query Results
Your query term was 'number = 2012-09'1 report found
- OFAI-TR-2012-09
Interactive Entertainment of Elder Persons using Intelligent and Emotional Software Agents
- Lisa Szugfil, Robert Trappl
- This project tried to broaden the scope of classical digital
games for elderly people by developing a game which takes social and
emotional aspects into account, gives elderly people the possibility to
bring their own experience into the game and puts cognitive training into
context. A modified version of the classical memory game was
developed, in which a human played against an emotional software
agent. An experiment with eighteen participants (Mage = 84.33 years)
examined the influence of the game-type on the perception of and the
interaction with the software agent. Furthermore the perception of the
playing speed of the counter player was investigated. The results
showed significantly more comments towards the software agent when
playing a personalized memory game, than when playing the classical
memory game. In addition, the mirrored game speed of the software
agent was evaluated as being faster than the human player's own
playing speed but also as optimal by the participants.
Keywords: digital game, elderly people, cognitive training in context, memory, software agent, emotions, playing speed, table top
- This project tried to broaden the scope of classical digital
games for elderly people by developing a game which takes social and
emotional aspects into account, gives elderly people the possibility to
bring their own experience into the game and puts cognitive training into
context. A modified version of the classical memory game was
developed, in which a human played against an emotional software
agent. An experiment with eighteen participants (Mage = 84.33 years)
examined the influence of the game-type on the perception of and the
interaction with the software agent. Furthermore the perception of the
playing speed of the counter player was investigated. The results
showed significantly more comments towards the software agent when
playing a personalized memory game, than when playing the classical
memory game. In addition, the mirrored game speed of the software
agent was evaluated as being faster than the human player's own
playing speed but also as optimal by the participants.