One of the research activities concerns behavioural simulation of virtual humans evolving in complex and structured environments such as virtual cities and interior of buildings. For that we are studying different aspects of an autonomous entity: geometry, dynamics, motion control, behaviour, artificial vision, scenario control. As our approach is modular, we have started to integrate all aspects of virtual humans by developing dedicated tools based on the research results in each of those fields. We are currently working on motion capture, motion control, morphological adaptation, motion synchronization and blending, behaviour coordination and planning, communication between agents, navigation of virtual humans including the management of cognitive maps, interactive drama, large scale behavioural animation. Finally, our ultimate research objective is the simulation of interactive multi-sensory virtual worlds inhabited by a virtual humans having the ability to interact together but also with real ones.
For this presentation, I will focus on motion control and behaviour coordination techniques developed in the team for real-time animation of virtual humans.