Believability of Virtual Humans is a major issue of current research. Several parts of Virtual Humans can be significantly improved, such as the interaction, graphical representation, perceptive capabilities and affective capabilities. Another important point is the way that we can parameterize various aspects of a Virtual Human, so that it remains a generic construct that is easy to adjust to the needs of the specific application. This presentation focuses mainly on how body motions of Virtual Humans can be realistically created and manipulated in an easy way. We will show techniques for creating idle motions, creating common gestures and blend these animations into a believable animation that includes all of these features. Furthermore, some ideas are presented on how to model the dependencies that exist between personality, emotions and body movements.