<?xml version="1.0" encoding="ISO-8859-1" ?>

<!-- DO NOT EDIT THIS FILE MANUALLY !!! -->

<necaGesticon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
 xsi:noNamespaceSchemaLocation="file:neca_gesticon.xsd" 
 version="0.3"
 date="15-JUN-2004">
  <comment>
    This file was automatically created 15-JUN-2004 by:
    charGesture2gesticon.pl (0.6) from CharActorGestureMapping.xml
  </comment>


<constraintCodes mapgoal="neca_rrl.0.4">
    <constraintCode name="speaker" type="attributeEquals" scope="dialogueAct" compareTo="val" 
		    element="speaker" attribute="id" >
      <verbatim>
	this specifies, that for checking the constraint "person" in rrl the 
	dialogueAct speaker id - is checked 
      </verbatim>
    </constraintCode>

    <constraintCode name="occ_emotion"  type="attributeEquals" 
		    scope="dialogueAct" 
		    compareTo="val" 
		    element="emotionExpressed" attribute="type" >
      <verbatim> for constraint "occ_emotion": look under emotionExpressed </verbatim>
    </constraintCode>

    <constraintCode name="activation"  type="attributeInRangeLong" 
		    scope="dialogueAct"
		    element="emotionExpressed" 
		    attribute="activation" compareTo="range" >
      <verbatim>for constraint "activation" compare a range of type long </verbatim>
    </constraintCode>	

    <constraintCode name="gender"  type="attributeEquals" 
		    scope="speakerInfo"
		    element="gender" attribute="type" compareTo="val" >
      <verbatim> 
      this specifies that the gender of the SPEAKER has to have a certain value 
      </verbatim>
    </constraintCode>

    <constraintCode name="addresseeGender" type="attributeEquals" 
		    scope="addresseeInfo"
		    element="gender" attribute="type" compareTo="val" >
      <verbatim>
	this specifies that the gender of the ADDRESSEE has to have a certain value
      </verbatim>
    </constraintCode>
  </constraintCodes>


  <!-- ==========================================  -->

  <!-- facial expressions available for tina only  -->

  <gesticonEntry key="f001" identifier="satisfaction"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="satisfaction"/>
 </gesticonEntry>

  <!-- facial expressions available for ritchie only -->

  <gesticonEntry key="f002" identifier="disgust"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="disgust"/>
 </gesticonEntry>

  <!-- facial expressions available for tina and ritchie -->

  <gesticonEntry key="f003" identifier="anger"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="anger"/>
 </gesticonEntry>

  <gesticonEntry key="f004" identifier="anger"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="anger"/>
 </gesticonEntry>

  <gesticonEntry key="f005" identifier="fear"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="fear"/>
 </gesticonEntry>

  <gesticonEntry key="f006" identifier="fear"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="fear"/>
 </gesticonEntry>

  <gesticonEntry key="f007" identifier="joy"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="joy"/>
 </gesticonEntry>

  <gesticonEntry key="f008" identifier="joy"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="joy"/>
 </gesticonEntry>

  <gesticonEntry key="f009" identifier="sad"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="sad"/>
 </gesticonEntry>

  <gesticonEntry key="f010" identifier="sad"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="sad"/>
 </gesticonEntry>

  <gesticonEntry key="f011" identifier="surprise"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="surprise"/>
 </gesticonEntry>

  <gesticonEntry key="f012" identifier="surprise"  modality="face">
    <!-- SUMMARY: -->
    <verbatim>FACIAL EXPRESSION</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2000" default="2000" max="10000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="surprise"/>
 </gesticonEntry>

  <gesticonEntry key="g001" identifier="bow"  modality="body">
    <!-- SUMMARY:bow (verbessern)|a_bow|verbessern|body||tina/character/motions/a_bow -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="620" default="1240" max="2480"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1240" id="tina/character/motions/a_bow"/>
 </gesticonEntry>

  <gesticonEntry key="g002" identifier="glasses"  modality="body">
    <!-- SUMMARY:glasses|a_glaces|ok|body||tina/character/motions/a_glaces -->
    <verbatim>tina faehrt mit Hand uebers Haar? Greift nach (virtuellen) Brillenglaesern</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1120" default="2240" max="4480"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2240" id="tina/character/motions/a_glaces"/>
 </gesticonEntry>

  <gesticonEntry key="g003" identifier="lookaround"  modality="body">
    <!-- SUMMARY:lookaround|a_lookarround|ok|body||tina/character/motions/a_lookarround -->
    <verbatim>schaut sich recht- und links herum um.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="750" default="1500" max="3000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3000" id="tina/character/motions/a_lookarround"/>
 </gesticonEntry>

  <gesticonEntry key="g004" identifier="lookaround2"  modality="body">
    <!-- SUMMARY:lookaround2|a_lookarround2|ok|body||tina/character/motions/a_lookarround2 -->
    <verbatim>schaut sich recht- und links herum um.Hueftbetonter als a_lookaround</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1020" default="2040" max="4080"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2040" id="tina/character/motions/a_lookarround2"/>
 </gesticonEntry>

  <gesticonEntry key="g005" identifier="nod"  modality="body">
    <!-- SUMMARY:nod|a_nod2|ok|body||tina/character/motions/a_nod2 -->
    <verbatim>nickt 2 mal</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/a_nod2"/>
 </gesticonEntry>

  <gesticonEntry key="g006" identifier="shake"  modality="body">
    <!-- SUMMARY:shake (verbessern)|shake|verbessern|body||tina/character/motions/shake -->
    <verbatim>Kopfschuetteln (semantik=Verneinung)</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="400" default="800" max="1600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="800" id="tina/character/motions/shake"/>
 </gesticonEntry>

  <gesticonEntry key="g007" identifier="lookfrontal"  modality="body">
    <!-- SUMMARY:lookfrontal (verbessern)|as_lookfrontal|verbessern|body||tina/character/motions/as_lookfrontal -->
    <verbatim>schaut nicht eben FRONTAL, sondern leicht nach links + unten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="750" default="1500" max="3000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="tina/character/motions/as_lookfrontal"/>
 </gesticonEntry>

  <gesticonEntry key="g008" identifier="lookfrontal_hold"  modality="body">
    <!-- SUMMARY:lookfrontal_hold (verbessern)|as_lookfrontal_in|verbessern|body||tina/character/motions/as_lookfrontal_in -->
    <verbatim>schaut nicht eben FRONTAL, sondern leicht nach links + unten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="tina/character/motions/as_lookfrontal_in"/>
 </gesticonEntry>

  <gesticonEntry key="g009" identifier="lookfrontal_return"  modality="body">
    <!-- SUMMARY:lookfrontal_return (verbessern)|as_lookfrontal_return|verbessern|body||tina/character/motions/as_lookfrontal_return -->
    <verbatim>schaut nicht eben FRONTAL, sondern leicht nach links + unten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="420" default="840" max="1680"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="840" id="tina/character/motions/as_lookfrontal_return"/>
 </gesticonEntry>

  <gesticonEntry key="g010" identifier="lookleft"  modality="body">
    <!-- SUMMARY:lookleft|as_lookleft|ok|body||tina/character/motions/as_lookleft -->
    <verbatim>dreht Kopf nach Links</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1560" default="3120" max="6240"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3120" id="tina/character/motions/as_lookleft"/>
 </gesticonEntry>

  <gesticonEntry key="g011" identifier="lookleft_hold"  modality="body">
    <!-- SUMMARY:lookleft_hold (kaputt)|as_lookleft_in|kaputt|body||tina/character/motions/as_lookleft_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/as_lookleft_in"/>
 </gesticonEntry>

  <gesticonEntry key="g012" identifier="lookleft_return"  modality="body">
    <!-- SUMMARY:lookleft_return (kaputt)|as_lookleft_return|kaputt|body||tina/character/motions/as_lookleft_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="100" default="200" max="400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="200" id="tina/character/motions/as_lookleft_return"/>
 </gesticonEntry>

  <gesticonEntry key="g013" identifier="lookright"  modality="body">
    <!-- SUMMARY:lookright(generic:LookAddressee)|as_lookright|ok|body|LookAddressee|tina/character/motions/as_lookright -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3000" id="tina/character/motions/as_lookright"/>
 </gesticonEntry>

  <gesticonEntry key="g014" identifier="LookAddressee"  modality="body">
    <!-- SUMMARY:lookright(generic:LookAddressee)|as_lookright|ok|body|LookAddressee|tina/character/motions/as_lookright -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3000" id="tina/character/motions/as_lookright"/>
 </gesticonEntry>

  <gesticonEntry key="g015" identifier="lookright_hold"  modality="body">
    <!-- SUMMARY:lookright_hold(generic:LookAddressee_hold)|as_lookright_in|ok|body|LookAddressee_hold|tina/character/motions/as_lookright_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="600" default="1200" max="2400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/as_lookright_in"/>
 </gesticonEntry>

  <gesticonEntry key="g016" identifier="LookAddressee_hold"  modality="body">
    <!-- SUMMARY:lookright_hold(generic:LookAddressee_hold)|as_lookright_in|ok|body|LookAddressee_hold|tina/character/motions/as_lookright_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="600" default="1200" max="2400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/as_lookright_in"/>
 </gesticonEntry>

  <gesticonEntry key="g017" identifier="lookright_return"  modality="body">
    <!-- SUMMARY:lookright_return(generic:LookAddressee_return)|as_lookright_returmn|ok|body|LookAddressee_return|tina/character/motions/as_lookright_returmn -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="150" default="300" max="600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/as_lookright_returmn"/>
 </gesticonEntry>

  <gesticonEntry key="g018" identifier="LookAddressee_return"  modality="body">
    <!-- SUMMARY:lookright_return(generic:LookAddressee_return)|as_lookright_returmn|ok|body|LookAddressee_return|tina/character/motions/as_lookright_returmn -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="150" default="300" max="600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/as_lookright_returmn"/>
 </gesticonEntry>

  <gesticonEntry key="g019" identifier="nodstrong"  modality="body">
    <!-- SUMMARY:nodstrong|as_nod|ok|body||tina/character/motions/as_nod -->
    <verbatim>Einfaches starkes! Nicken (bejahung), Blick frontal!</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="400" default="800" max="1600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="800" id="tina/character/motions/as_nod"/>
 </gesticonEntry>

  <gesticonEntry key="g020" identifier="lookdown"  modality="head">
    <!-- SUMMARY:lookdown|fs_smile|ok|head||tina/character/motions/fs_smile -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2600" id="tina/character/motions/fs_smile"/>
 </gesticonEntry>

  <gesticonEntry key="g021" identifier="lookdown_hold"  modality="head">
    <!-- SUMMARY:lookdown_hold (verbessern)|fs_smile_in|verbessern|head||tina/character/motions/fs_smile_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/fs_smile_in"/>
 </gesticonEntry>

  <gesticonEntry key="g022" identifier="lookdown_return"  modality="head">
    <!-- SUMMARY:lookdown_return|fs_smile_return|ok|head||tina/character/motions/fs_smile_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="100" default="200" max="400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="200" id="tina/character/motions/fs_smile_return"/>
 </gesticonEntry>

  <gesticonEntry key="g023" identifier="surprised"  modality="body">
    <!-- SUMMARY:surprised (ok-obsolet)|fs_surprised|ok-obsolet|body||tina/character/motions/fs_surprised -->
    <verbatim>Blick frontal. Ganz leichtes Heben des Kinns</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/fs_surprised"/>
 </gesticonEntry>

  <gesticonEntry key="g024" identifier="surprised_hold"  modality="body">
    <!-- SUMMARY:surprised_hold (ok-obsolet)|fs_surprised_in|ok-obsolet|body||tina/character/motions/fs_surprised_in -->
    <verbatim>Blick frontal. Ganz leichtes Heben des Kinns</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="600" default="1200" max="2400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1200" id="tina/character/motions/fs_surprised_in"/>
 </gesticonEntry>

  <gesticonEntry key="g025" identifier="surprised_return"  modality="body">
    <!-- SUMMARY:surprised_return (ok-obsolet)|fs_surprised_return|ok-obsolet|body||tina/character/motions/fs_surprised_return -->
    <verbatim>Blick frontal. Ganz leichtes Heben des Kinns</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="100" default="200" max="400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="200" id="tina/character/motions/fs_surprised_return"/>
 </gesticonEntry>

  <gesticonEntry key="g026" identifier="attention"  modality="body">
    <!-- SUMMARY:attention (verbessern)|gs_attention|verbessern|body||tina/character/motions/gs_attention -->
    <verbatim>Is this a misnomer? This is a deictic gesture, right open hand pointing over right shoulder. WARNING: this very gesture is used as a GREETING, because it looks like a hello-wave! semantics=greeting,deictic</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1400" default="2800" max="5600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2800" id="tina/character/motions/gs_attention"/>
 </gesticonEntry>

  <gesticonEntry key="g027" identifier="attention_hold"  modality="body">
    <!-- SUMMARY:attention_hold (verbessern)|gs_attention_in|verbessern|body||tina/character/motions/gs_attention_in -->
    <verbatim>Is this a misnomer? This is a deictic gesture, right open hand pointing over right shoulder</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1100" default="2200" max="4400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/gs_attention_in"/>
 </gesticonEntry>

  <gesticonEntry key="g028" identifier="attention_return"  modality="body">
    <!-- SUMMARY:attention_return (verbessern)|gs_attention_return|verbessern|body||tina/character/motions/gs_attention_return -->
    <verbatim>Is this a misnomer? This is a deictic gesture, right open hand pointing over right shoulder</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="200" default="400" max="800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="400" id="tina/character/motions/gs_attention_return"/>
 </gesticonEntry>

  <gesticonEntry key="g029" identifier="block"  modality="body">
    <!-- SUMMARY:block (verbessern)|gs_block|verbessern|body||tina/character/motions/gs_block -->
    <verbatim>hebt rechte hand in Schulterhoehe. handflaeche nach vorn. Soll vermutlich ABWEHR bedeuten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1150" default="2300" max="4600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2560" id="tina/character/motions/gs_block"/>
 </gesticonEntry>

  <gesticonEntry key="g030" identifier="block_hold"  modality="body">
    <!-- SUMMARY:block_hold (verbessern)|gs_block_in|verbessern|body||tina/character/motions/gs_block_in -->
    <verbatim>hebt rechte hand in Schulterhoehe. handflaeche nach vorn. Soll vermutlich ABWEHR bedeuten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1040" default="2080" max="4160"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2080" id="tina/character/motions/gs_block_in"/>
 </gesticonEntry>

  <gesticonEntry key="g031" identifier="block_return"  modality="body">
    <!-- SUMMARY:block_return (verbessern)|gs_block_return|verbessern|body||tina/character/motions/gs_block_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="250" default="500" max="1000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="80" id="tina/character/motions/gs_block_return"/>
 </gesticonEntry>

  <gesticonEntry key="g032" identifier="concession"  modality="body">
    <!-- SUMMARY:concession|gs_concession|ok|body||tina/character/motions/gs_concession -->
    <verbatim>Haende in Huefthoehe vor dem Koerper, Handflaechen nach unten/vorne semantik=nur mit der Ruhe</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1500" default="3000" max="6000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3000" id="tina/character/motions/gs_concession"/>
 </gesticonEntry>

  <gesticonEntry key="g033" identifier="concession_hold"  modality="body">
    <!-- SUMMARY:concession_hold|gs_concession_in|ok|body||tina/character/motions/gs_concession_in -->
    <verbatim>Haende in Huefthoehe vor dem Koerper, Handflaechen nach unten/vorne</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/gs_concession_in"/>
 </gesticonEntry>

  <gesticonEntry key="g034" identifier="concession_return"  modality="body">
    <!-- SUMMARY:concession_return|gs_concession_return|ok|body||tina/character/motions/gs_concession_return -->
    <verbatim>Haende in Huefthoehe vor dem Koerper, Handflaechen nach unten/vorne</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/gs_concession_return"/>
 </gesticonEntry>

  <gesticonEntry key="g035" identifier="cup"  modality="body">
    <!-- SUMMARY:cup (verbessern)|gs_cup|verbessern|body||tina/character/motions/gs_cup -->
    <verbatim>soll zylindrischen koerper umfassen? Haende in Hufthoehe, weit weg von Koerper</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1680" default="3360" max="6720"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3360" id="tina/character/motions/gs_cup"/>
 </gesticonEntry>

  <gesticonEntry key="g036" identifier="cup_hold"  modality="body">
    <!-- SUMMARY:cup_hold (verbessern)|gs_cup_in|verbessern|body||tina/character/motions/gs_cup_in -->
    <verbatim>soll zylindrischen koerper umfassen? Haende in Hufthoehe, weit weg von Koerper</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/gs_cup_in"/>
 </gesticonEntry>

  <gesticonEntry key="g037" identifier="cup_return"  modality="body">
    <!-- SUMMARY:cup_return (verbessern)|gs_cup_return|verbessern|body||tina/character/motions/gs_cup_return -->
    <verbatim>soll zylindrischen koerper umfassen? Haende in Hufthoehe, weit weg von Koerper</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="480" default="960" max="1920"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="960" id="tina/character/motions/gs_cup_return"/>
 </gesticonEntry>

  <gesticonEntry key="g038" identifier="doubtshrug"  modality="body">
    <!-- SUMMARY:doubtshrug (kaputt)|doubtshrug|kaputt|body||tina/character/motions/doubtshrug -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1300" default="2600" max="5200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2600" id="tina/character/motions/doubtshrug"/>
 </gesticonEntry>

  <gesticonEntry key="g039" identifier="doubtshrug_hold"  modality="body">
    <!-- SUMMARY:doubtshrug_hold (kaputt)|doubtshrug_hold|kaputt|body||tina/character/motions/doubtshrug_hold -->
    <verbatim>handflaechen nach oben, in schulterhoehe, semantic=I dont know</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="747" default="1494" max="2988"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1494" id="tina/character/motions/doubtshrug_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g040" identifier="doubtshrug_return"  modality="body">
    <!-- SUMMARY:doubtshrug_return (kaputt)|doubtshrug_return|kaputt|body||tina/character/motions/doubtshrug_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="249" default="498" max="996"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="498" id="tina/character/motions/doubtshrug_return"/>
 </gesticonEntry>

  <gesticonEntry key="g041" identifier="fold"  modality="body">
    <!-- SUMMARY:fold|gs_fold|ok|body||tina/character/motions/gs_fold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1400" default="2800" max="5600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2800" id="tina/character/motions/gs_fold"/>
 </gesticonEntry>

  <gesticonEntry key="g042" identifier="fold_hold"  modality="body">
    <!-- SUMMARY:fold_hold (verbessert)|gs_fold_in|verbessert|body||tina/character/motions/gs_fold_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="tina/character/motions/gs_fold_in"/>
 </gesticonEntry>

  <gesticonEntry key="g043" identifier="fold_return"  modality="body">
    <!-- SUMMARY:fold_return (verbessert)|gs_fold_return|verbessert|body||tina/character/motions/gs_fold_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="400" default="800" max="1600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="800" id="tina/character/motions/gs_fold_return"/>
 </gesticonEntry>

  <gesticonEntry key="g044" identifier="idle"  modality="body">
    <!-- SUMMARY:idle|gs_idle|ok|body||tina/character/motions/gs_idle -->
    <verbatim>beide haende im Schoss uebereinandergelegt.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="6000" id="tina/character/motions/gs_idle"/>
 </gesticonEntry>

  <gesticonEntry key="g045" identifier="laughing"  modality="body">
    <!-- SUMMARY:laughing (kaputt)|gs_laughing|kaputt|body||tina/character/motions/gs_laughing -->
    <verbatim>Laughing: this is not a facial expression but exagerated slapping the thigh</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="2080" default="4160" max="8320"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="4160" id="tina/character/motions/gs_laughing"/>
 </gesticonEntry>

  <gesticonEntry key="g046" identifier="lookbehind"  modality="body">
    <!-- SUMMARY:lookbehind (verbessern)(generic:LookCar)|lookbehind|verbessern|body|LookCar|tina/character/motions/lookbehind -->
    <verbatim>dreht kopg um fast 180 Grad</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/lookbehind"/>
 </gesticonEntry>

  <gesticonEntry key="g047" identifier="LookCar"  modality="body">
    <!-- SUMMARY:lookbehind (verbessern)(generic:LookCar)|lookbehind|verbessern|body|LookCar|tina/character/motions/lookbehind -->
    <verbatim>dreht kopg um fast 180 Grad</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/lookbehind"/>
 </gesticonEntry>

  <gesticonEntry key="g048" identifier="lookbehind_hold"  modality="body">
    <!-- SUMMARY:lookbehind_hold (verbessern)(generic:LookCar_hold)|lookbehind_hold|verbessern|body|LookCar_hold|tina/character/motions/lookbehind_hold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="249" default="498" max="996"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="498" id="tina/character/motions/lookbehind_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g049" identifier="LookCar_hold"  modality="body">
    <!-- SUMMARY:lookbehind_hold (verbessern)(generic:LookCar_hold)|lookbehind_hold|verbessern|body|LookCar_hold|tina/character/motions/lookbehind_hold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="249" default="498" max="996"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="498" id="tina/character/motions/lookbehind_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g050" identifier="lookbehind_return"  modality="body">
    <!-- SUMMARY:lookbehind_return (verbessern)(generic:LookCar_return)|lookbehind_return|verbessern|body|LookCar_return|tina/character/motions/lookbehind_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="581" default="1162" max="2324"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1162" id="tina/character/motions/lookbehind_return"/>
 </gesticonEntry>

  <gesticonEntry key="g051" identifier="LookCar_return"  modality="body">
    <!-- SUMMARY:lookbehind_return (verbessern)(generic:LookCar_return)|lookbehind_return|verbessern|body|LookCar_return|tina/character/motions/lookbehind_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="581" default="1162" max="2324"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1162" id="tina/character/motions/lookbehind_return"/>
 </gesticonEntry>

  <gesticonEntry key="g052" identifier="moreorless"  modality="body">
    <!-- SUMMARY:moreorless (verbessern)|gs_moreorless|verbessern|body||tina/character/motions/gs_moreorless -->
    <verbatim>rechte hand macht 90grad rotation um laengsachse in Huefthoehe</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="780" default="1560" max="3120"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1560" id="tina/character/motions/gs_moreorless"/>
 </gesticonEntry>

  <gesticonEntry key="g053" identifier="moreorless_hold"  modality="body">
    <!-- SUMMARY:moreorless_hold (verbessern)|gs_moreorless_in|verbessern|body||tina/character/motions/gs_moreorless_in -->
    <verbatim>rechte hand macht 90grad rotation um laengsachse in Huefthoehe</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="520" default="1040" max="2080"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1040" id="tina/character/motions/gs_moreorless_in"/>
 </gesticonEntry>

  <gesticonEntry key="g054" identifier="moreorless_return"  modality="body">
    <!-- SUMMARY:moreorless_return (verbessern)|gs_moreorless_return|verbessern|body||tina/character/motions/gs_moreorless_return -->
    <verbatim>rechte hand macht 90grad rotation um laengsachse in Huefthoehe</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="260" default="520" max="1040"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="520" id="tina/character/motions/gs_moreorless_return"/>
 </gesticonEntry>

  <gesticonEntry key="g055" identifier="progress"  modality="body">
    <!-- SUMMARY:progress (kaputt)|gs_progress|kaputt|body||tina/character/motions/gs_progress -->
    <verbatim>Haende in Huefthoehe: rotieren zueienander</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1100" default="2200" max="4400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2200" id="tina/character/motions/gs_progress"/>
 </gesticonEntry>

  <gesticonEntry key="g056" identifier="progress_hold"  modality="body">
    <!-- SUMMARY:progress_hold (kaputt)|gs_progress_in|kaputt|body||tina/character/motions/gs_progress_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="tina/character/motions/gs_progress_in"/>
 </gesticonEntry>

  <gesticonEntry key="g057" identifier="sowhat"  modality="body">
    <!-- SUMMARY:sowhat|gs_sowhat|ok|body||tina/character/motions/gs_sowhat -->
    <verbatim>Haende werden in Huefthoehe ausgebreitet</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/gs_sowhat"/>
 </gesticonEntry>

  <gesticonEntry key="g058" identifier="sowhat_hold"  modality="body">
    <!-- SUMMARY:sowhat_hold|gs_sowhat_in|ok|body||tina/character/motions/gs_sowhat_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="120" default="240" max="480"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="240" id="tina/character/motions/gs_sowhat_in"/>
 </gesticonEntry>

  <gesticonEntry key="g059" identifier="sowhat_return"  modality="body">
    <!-- SUMMARY:sowhat_return|gs_sowhat_return|ok|body||tina/character/motions/gs_sowhat_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="200" default="400" max="800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="400" id="tina/character/motions/gs_sowhat_return"/>
 </gesticonEntry>

  <gesticonEntry key="g060" identifier="thinking"  modality="body">
    <!-- SUMMARY:thinking (verbessern)|gs_thinking|verbessern|body||tina/character/motions/gs_thinking -->
    <verbatim>rechte Hand legt sich ans Kinn, linke wird in Schulterhoehe gebracht</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="80" default="160" max="320"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="160" id="tina/character/motions/gs_thinking"/>
 </gesticonEntry>

  <gesticonEntry key="g061" identifier="thinking_hold"  modality="body">
    <!-- SUMMARY:thinking_hold (verbessern)|gs_thinking_in|verbessern|body||tina/character/motions/gs_thinking_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/gs_thinking_in"/>
 </gesticonEntry>

  <gesticonEntry key="g062" identifier="thinking_return"  modality="body">
    <!-- SUMMARY:thinking_return (verbessern)|gs_thinking_return|verbessern|body||tina/character/motions/gs_thinking_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/gs_thinking_return"/>
 </gesticonEntry>

  <gesticonEntry key="g063" identifier="walls"  modality="body">
    <!-- SUMMARY:walls|gs_walls|ok|body||tina/character/motions/gs_walls -->
    <verbatim>Handflaechen etwa schulterbreit in Bauchhoehe, Kopf neigt sich zur Seite, semantik=box, gross</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1560" default="3120" max="6240"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3120" id="tina/character/motions/gs_walls"/>
 </gesticonEntry>

  <gesticonEntry key="g064" identifier="walls_hold"  modality="body">
    <!-- SUMMARY:walls_hold|gs_walls_in|ok|body||tina/character/motions/gs_walls_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1400" default="2800" max="5600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2800" id="tina/character/motions/gs_walls_in"/>
 </gesticonEntry>

  <gesticonEntry key="g065" identifier="walls_return"  modality="body">
    <!-- SUMMARY:walls_return (verbessern)|gs_walls_return|verbessern|body||tina/character/motions/gs_walls_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="200" default="400" max="800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="320" id="tina/character/motions/gs_walls_return"/>
 </gesticonEntry>

  <gesticonEntry key="g066" identifier="wipe"  modality="body">
    <!-- SUMMARY:wipe|gs_wipe|ok|body||tina/character/motions/gs_wipe -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="900" default="1800" max="3600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1800" id="tina/character/motions/gs_wipe"/>
 </gesticonEntry>

  <gesticonEntry key="g067" identifier="wipe_hold"  modality="body">
    <!-- SUMMARY:wipe_hold|gs_wipe_in|ok|body||tina/character/motions/gs_wipe_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="640" default="1280" max="2560"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1280" id="tina/character/motions/gs_wipe_in"/>
 </gesticonEntry>

  <gesticonEntry key="g068" identifier="wipe_return"  modality="body">
    <!-- SUMMARY:wipe_return|gs_wipe_return|ok|body||tina/character/motions/gs_wipe_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="260" default="520" max="1040"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="520" id="tina/character/motions/gs_wipe_return"/>
 </gesticonEntry>

  <gesticonEntry key="g069" identifier="hips"  modality="posture">
    <!-- SUMMARY:hips (kaputt)|ps_hips|kaputt|posture||tina/character/motions/ps_hips -->
    <verbatim>Beide Haende in die Huefte stemmen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="tina/character/motions/ps_hips"/>
 </gesticonEntry>

  <gesticonEntry key="g070" identifier="hips_hold"  modality="posture">
    <!-- SUMMARY:hips_hold (kaputt)|ps_hips_in|kaputt|posture||tina/character/motions/ps_hips_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/ps_hips_in"/>
 </gesticonEntry>

  <gesticonEntry key="g071" identifier="hips_return"  modality="posture">
    <!-- SUMMARY:hips_return|ps_hips_return|ok|posture||tina/character/motions/ps_hips_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/ps_hips_return"/>
 </gesticonEntry>

  <gesticonEntry key="g072" identifier="nervous"  modality="posture">
    <!-- SUMMARY:nervous|ps_nervous|ok|posture||tina/character/motions/ps_nervous -->
    <verbatim>starker hueftknick (=nervoes?) Haende in Schulerhoehe aussen, Handflaechen nach oben, semantik=ich weiss nicht, so what. Achtung: wird als ersatz f. doubtshrug verwendet</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/ps_nervous"/>
 </gesticonEntry>

  <gesticonEntry key="g073" identifier="nervous_hold"  modality="posture">
    <!-- SUMMARY:nervous_hold|ps_nervous_in|ok|posture||tina/character/motions/ps_nervous_in -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="200" default="400" max="800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="400" id="tina/character/motions/ps_nervous_in"/>
 </gesticonEntry>

  <gesticonEntry key="g074" identifier="nervous_return"  modality="posture">
    <!-- SUMMARY:nervous_return|ps_nervous_return|ok|posture||tina/character/motions/ps_nervous_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="tina/character/motions/ps_nervous_return"/>
 </gesticonEntry>

  <gesticonEntry key="g075" identifier="shift"  modality="posture">
    <!-- SUMMARY:shift (verbessern)|ps_shift|verbessern|posture||tina/character/motions/ps_shift -->
    <verbatim>Hefige Hueftverrenkung, Haende bleiben im Schoss</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1400" default="2800" max="5600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2800" id="tina/character/motions/ps_shift"/>
 </gesticonEntry>

  <gesticonEntry key="g076" identifier="shift_hold"  modality="posture">
    <!-- SUMMARY:shift_hold (verbessern)|ps_shift_in|verbessern|posture||tina/character/motions/ps_shift_in -->
    <verbatim>Hefige Hueftverrenkung, Haende bleiben im Schoss</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="tina/character/motions/ps_shift_in"/>
 </gesticonEntry>

  <gesticonEntry key="g077" identifier="shift_return"  modality="posture">
    <!-- SUMMARY:shift_return (verbessern)|ps_shift_return|verbessern|posture||tina/character/motions/ps_shift_return -->
    <verbatim>Hefige Hueftverrenkung, Haende bleiben im Schoss</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="400" id="tina/character/motions/ps_shift_return"/>
 </gesticonEntry>

  <gesticonEntry key="g078" identifier="idle2"  modality="posture">
    <!-- SUMMARY:idle2(generic:DefaultPosture1)|ps_talk|ok|posture|DefaultPosture1|tina/character/motions/ps_talk -->
    <verbatim>beide haende im Schoss uebereinandergelegt.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/ps_talk"/>
 </gesticonEntry>

  <gesticonEntry key="g079" identifier="DefaultPosture1"  modality="posture">
    <!-- SUMMARY:idle2(generic:DefaultPosture1)|ps_talk|ok|posture|DefaultPosture1|tina/character/motions/ps_talk -->
    <verbatim>beide haende im Schoss uebereinandergelegt.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="tina"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="700" default="1400" max="2800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1400" id="tina/character/motions/ps_talk"/>
 </gesticonEntry>

  <gesticonEntry key="g080" identifier="bow"  modality="body">
    <!-- SUMMARY:bow|a_bow_a|ok|body||ritchie/motions/a_bow_a -->
    <verbatim>Theatralische Verbeugung mit Ausfallschritt und ausladender Armbewegung.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1494" default="2988" max="5976"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2988" id="ritchie/motions/a_bow_a"/>
 </gesticonEntry>

  <gesticonEntry key="g081" identifier="bow_hold"  modality="body">
    <!-- SUMMARY:bow_hold|a_bow|ok|body||ritchie/motions/a_bow -->
    <verbatim>Theatralische Verbeugung mit Ausfallschritt und ausladender Armbewegung.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="499" default="999" max="1998"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="999" id="ritchie/motions/a_bow"/>
 </gesticonEntry>

  <gesticonEntry key="g082" identifier="bow_return"  modality="body">
    <!-- SUMMARY:bow_return (verbessern)|a_bowreturn|verbessern|body||ritchie/motions/a_bowreturn -->
    <verbatim>Theatralische Verbeugung mit Ausfallschritt und ausladender Armbewegung.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="458" default="916" max="1832"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="916" id="ritchie/motions/a_bowreturn"/>
 </gesticonEntry>

  <gesticonEntry key="g083" identifier="nod"  modality="body">
    <!-- SUMMARY:nod|a_nod|ok|body||ritchie/motions/a_nod -->
    <verbatim>2 x nicken (semantik=ja)</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1160" default="2320" max="4640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2320" id="ritchie/motions/a_nod"/>
 </gesticonEntry>

  <gesticonEntry key="g084" identifier="nodstrong"  modality="body">
    <!-- SUMMARY:nodstrong|a_nodstrong|ok|body||ritchie/motions/a_nodstrong -->
    <verbatim> 2 x nicken (semantik=ja), dabei geht Oberkoerper mit, eher uebertieben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1160" default="2320" max="4640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2320" id="ritchie/motions/a_nodstrong"/>
 </gesticonEntry>

  <gesticonEntry key="g085" identifier="shake"  modality="body">
    <!-- SUMMARY:shake (verbessern)|shake|verbessern|body||ritchie/motions/shake -->
    <verbatim>Kopfschuetteln (semantik=Verneinung)</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="913" default="1826" max="3652"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1826" id="ritchie/motions/shake"/>
 </gesticonEntry>

  <gesticonEntry key="g086" identifier="thinking_hold"  modality="body">
    <!-- SUMMARY:thinking_hold|a_thinking|ok|body||ritchie/motions/a_thinking -->
    <verbatim>rechte Hand geht zum Kinn und BLEIBT dort!</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1680" default="3360" max="6720"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="3360" id="ritchie/motions/a_thinking"/>
 </gesticonEntry>

  <gesticonEntry key="g087" identifier="laughing"  modality="body">
    <!-- SUMMARY:laughing|as_laughing|ok|body||ritchie/motions/as_laughing -->
    <verbatim>linke hand kurz vor den Mund, dabei schuetteln vor lachen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1040" default="2080" max="4160"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2080" id="ritchie/motions/as_laughing"/>
 </gesticonEntry>

  <gesticonEntry key="g088" identifier="lookbehind"  modality="body">
    <!-- SUMMARY:lookbehind (verbessern)(generic:LookCar)|lookbehind|verbessern|body|LookCar|ritchie/motions/lookbehind -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="830" default="1660" max="3320"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1660" id="ritchie/motions/lookbehind"/>
 </gesticonEntry>

  <gesticonEntry key="g089" identifier="LookCar"  modality="body">
    <!-- SUMMARY:lookbehind (verbessern)(generic:LookCar)|lookbehind|verbessern|body|LookCar|ritchie/motions/lookbehind -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="830" default="1660" max="3320"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1660" id="ritchie/motions/lookbehind"/>
 </gesticonEntry>

  <gesticonEntry key="g090" identifier="lookbehind_hold"  modality="body">
    <!-- SUMMARY:lookbehind_hold (verbessern)(generic:LookCar_hold)|lookbehind_hold|verbessern|body|LookCar_hold|ritchie/motions/lookbehind_hold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="498" default="996" max="1992"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="996" id="ritchie/motions/lookbehind_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g091" identifier="LookCar_hold"  modality="body">
    <!-- SUMMARY:lookbehind_hold (verbessern)(generic:LookCar_hold)|lookbehind_hold|verbessern|body|LookCar_hold|ritchie/motions/lookbehind_hold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="498" default="996" max="1992"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="996" id="ritchie/motions/lookbehind_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g092" identifier="lookbehind_return"  modality="body">
    <!-- SUMMARY:lookbehind_return (verbessern)(generic:LookCar_return)|lookbehind_return|verbessern|body|LookCar_return|ritchie/motions/lookbehind_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="249" default="498" max="996"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="498" id="ritchie/motions/lookbehind_return"/>
 </gesticonEntry>

  <gesticonEntry key="g093" identifier="LookCar_return"  modality="body">
    <!-- SUMMARY:lookbehind_return (verbessern)(generic:LookCar_return)|lookbehind_return|verbessern|body|LookCar_return|ritchie/motions/lookbehind_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="249" default="498" max="996"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="498" id="ritchie/motions/lookbehind_return"/>
 </gesticonEntry>

  <gesticonEntry key="g094" identifier="lookfrontal_hold"  modality="body">
    <!-- SUMMARY:lookfrontal_hold (verbessern)|as_lookfrontal|verbessern|body||ritchie/motions/as_lookfrontal -->
    <verbatim>dreht koerper leicht frontal, Oberkoerper wird nach hinten gelehnt</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="160" default="320" max="640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="320" id="ritchie/motions/as_lookfrontal"/>
 </gesticonEntry>

  <gesticonEntry key="g095" identifier="lookfrontal"  modality="body">
    <!-- SUMMARY:lookfrontal (verbessern)|as_lookfrontal_a|verbessern|body||ritchie/motions/as_lookfrontal_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="ritchie/motions/as_lookfrontal_a"/>
 </gesticonEntry>

  <gesticonEntry key="g096" identifier="lookfrontal_return"  modality="body">
    <!-- SUMMARY:lookfrontal_return|as_lookfrontal_return|ok|body||ritchie/motions/as_lookfrontal_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/as_lookfrontal_return"/>
 </gesticonEntry>

  <gesticonEntry key="g097" identifier="lookfrontalsurprised_hold"  modality="body">
    <!-- SUMMARY:lookfrontalsurprised_hold (verbessern)|as_lookfrontalsurprised|verbessern|body||ritchie/motions/as_lookfrontalsurprised -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="520" default="1040" max="2080"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1040" id="ritchie/motions/as_lookfrontalsurprised"/>
 </gesticonEntry>

  <gesticonEntry key="g098" identifier="lookfrontalsurprised"  modality="body">
    <!-- SUMMARY:lookfrontalsurprised (verbessern)|as_lookfrontalsurprised_a|verbessern|body||ritchie/motions/as_lookfrontalsurprised_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="660" default="1320" max="2640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1320" id="ritchie/motions/as_lookfrontalsurprised_a"/>
 </gesticonEntry>

  <gesticonEntry key="g099" identifier="lookfrontalsurprised_return"  modality="body">
    <!-- SUMMARY:lookfrontalsurprised_return|as_lookfrontalsurprised_return|ok|body||ritchie/motions/as_lookfrontalsurprised_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="160" default="320" max="640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="320" id="ritchie/motions/as_lookfrontalsurprised_return"/>
 </gesticonEntry>

  <gesticonEntry key="g100" identifier="lookleft_hold"  modality="body">
    <!-- SUMMARY:lookleft_hold(generic:LookAddressee_hold)|as_lookleft|ok|body|LookAddressee_hold|ritchie/motions/as_lookleft -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/as_lookleft"/>
 </gesticonEntry>

  <gesticonEntry key="g101" identifier="LookAddressee_hold"  modality="body">
    <!-- SUMMARY:lookleft_hold(generic:LookAddressee_hold)|as_lookleft|ok|body|LookAddressee_hold|ritchie/motions/as_lookleft -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/as_lookleft"/>
 </gesticonEntry>

  <gesticonEntry key="g102" identifier="lookleft"  modality="body">
    <!-- SUMMARY:lookleft(generic:LookAddressee)|as_lookleft_a|ok|body|LookAddressee|ritchie/motions/as_lookleft_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="320" default="640" max="1280"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="640" id="ritchie/motions/as_lookleft_a"/>
 </gesticonEntry>

  <gesticonEntry key="g103" identifier="LookAddressee"  modality="body">
    <!-- SUMMARY:lookleft(generic:LookAddressee)|as_lookleft_a|ok|body|LookAddressee|ritchie/motions/as_lookleft_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="320" default="640" max="1280"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="640" id="ritchie/motions/as_lookleft_a"/>
 </gesticonEntry>

  <gesticonEntry key="g104" identifier="lookleft_return"  modality="body">
    <!-- SUMMARY:lookleft_return(generic:LookAddressee_return)|as_lookleft_return|ok|body|LookAddressee_return|ritchie/motions/as_lookleft_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="120" default="240" max="480"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="240" id="ritchie/motions/as_lookleft_return"/>
 </gesticonEntry>

  <gesticonEntry key="g105" identifier="LookAddressee_return"  modality="body">
    <!-- SUMMARY:lookleft_return(generic:LookAddressee_return)|as_lookleft_return|ok|body|LookAddressee_return|ritchie/motions/as_lookleft_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="120" default="240" max="480"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="240" id="ritchie/motions/as_lookleft_return"/>
 </gesticonEntry>

  <gesticonEntry key="g106" identifier="lookright_hold"  modality="body">
    <!-- SUMMARY:lookright_hold|as_lookright|ok|body||ritchie/motions/as_lookright -->
    <verbatim>Kopfdrehung um 90 grad nach rechts</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/as_lookright"/>
 </gesticonEntry>

  <gesticonEntry key="g107" identifier="lookright"  modality="body">
    <!-- SUMMARY:lookright (verbessern)|as_lookright_a|verbessern|body||ritchie/motions/as_lookright_a -->
    <verbatim>Kopf 90 grad nach rechts, koerper dreht etwas mit</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="320" default="640" max="1280"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="640" id="ritchie/motions/as_lookright_a"/>
 </gesticonEntry>

  <gesticonEntry key="g108" identifier="lookright_return"  modality="body">
    <!-- SUMMARY:lookright_return (verbessern)|as_lookright_return|verbessern|body||ritchie/motions/as_lookright_return -->
    <verbatim>Kopfdrehung um 90 grad nach rechts</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="250" default="500" max="1000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="240" id="ritchie/motions/as_lookright_return"/>
 </gesticonEntry>

  <gesticonEntry key="g109" identifier="frontalsceptical_hold"  modality="body">
    <!-- SUMMARY:frontalsceptical_hold (ok-obsolet)|fs_frontalsceptical|ok-obsolet|body||ritchie/motions/fs_frontalsceptical -->
    <verbatim>haende in die huefte, oberkoerper nach hinten, kinn gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="660" default="1320" max="2640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1320" id="ritchie/motions/fs_frontalsceptical"/>
 </gesticonEntry>

  <gesticonEntry key="g110" identifier="frontalsceptical"  modality="body">
    <!-- SUMMARY:frontalsceptical (ok-obsolet)|fs_frontalsceptical_a|ok-obsolet|body||ritchie/motions/fs_frontalsceptical_a -->
    <verbatim>haende in die huefte, oberkoerper nach hinten, kinn gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="ritchie/motions/fs_frontalsceptical_a"/>
 </gesticonEntry>

  <gesticonEntry key="g111" identifier="frontalsceptical_return"  modality="body">
    <!-- SUMMARY:frontalsceptical_return (ok-obsolet)|fs_frontalsceptical_return|ok-obsolet|body||ritchie/motions/fs_frontalsceptical_return -->
    <verbatim>haende in die huefte, oberkoerper nach hinten, kinn gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="360" default="720" max="1440"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="720" id="ritchie/motions/fs_frontalsceptical_return"/>
 </gesticonEntry>

  <gesticonEntry key="g112" identifier="adaptoreyecover_hold"  modality="body">
    <!-- SUMMARY:adaptoreyecover_hold (verbessern)|g_adaptoreyecover|verbessern|body||ritchie/motions/g_adaptoreyecover -->
    <verbatim>rechte hand geht an stirn, handflaeche nach unten, semantik=achmeingott.eher abwertend als vezweifelt!</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="ritchie/motions/g_adaptoreyecover"/>
 </gesticonEntry>

  <gesticonEntry key="g113" identifier="adaptoreyecover"  modality="body">
    <!-- SUMMARY:adaptoreyecover|g_adaptoreyecover_a|ok|body||ritchie/motions/g_adaptoreyecover_a -->
    <verbatim>rechte hand geht an stirn, handflaeche nach unten, semantik=achmeingott.eher abwertend als vezweifelt!</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="ritchie/motions/g_adaptoreyecover_a"/>
 </gesticonEntry>

  <gesticonEntry key="g114" identifier="adaptoreyecover_return"  modality="body">
    <!-- SUMMARY:adaptoreyecover_return|g_adaptoreyecover_return|ok|body||ritchie/motions/g_adaptoreyecover_return -->
    <verbatim>rechte hand geht an stirn, handflaeche nach unten, semantik=achmeingott.eher abwertend als vezweifelt!</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/g_adaptoreyecover_return"/>
 </gesticonEntry>

  <gesticonEntry key="g115" identifier="attention"  modality="body">
    <!-- SUMMARY:attention (verbessern)|attention|verbessern|body||ritchie/motions/attention -->
    <verbatim>Is this a misnomer? This is a deictic gesture, right index figer pointing over right shoulder</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="996" default="1992" max="3984"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1992" id="ritchie/motions/attention"/>
 </gesticonEntry>

  <gesticonEntry key="g116" identifier="attention_hold"  modality="body">
    <!-- SUMMARY:attention_hold (verbessern)|attention_hold|verbessern|body||ritchie/motions/attention_hold -->
    <verbatim>rechter Zeigefinger zeigt ueber rechte Schulter nach hinten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="498" default="996" max="1992"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="996" id="ritchie/motions/attention_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g117" identifier="attention_return"  modality="body">
    <!-- SUMMARY:attention_return|attention_return|ok|body||ritchie/motions/attention_return -->
    <verbatim>rechter Zeigefinger zeigt ueber rechte Schulter nach hinten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="220" default="440" max="880"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="440" id="ritchie/motions/attention_return"/>
 </gesticonEntry>

  <gesticonEntry key="g118" identifier="block_hold"  modality="body">
    <!-- SUMMARY:block_hold|gs_block|ok|body||ritchie/motions/gs_block -->
    <verbatim>rechte hand wird mit offener handflaeche nach vorn in schulterhoehe gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="520" default="1040" max="2080"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1040" id="ritchie/motions/gs_block"/>
 </gesticonEntry>

  <gesticonEntry key="g119" identifier="block"  modality="body">
    <!-- SUMMARY:block (verbessern)|gs_block_a|verbessern|body||ritchie/motions/gs_block_a -->
    <verbatim>rechte hand wird mit offener handflaeche nach vorn in schulterhoehe gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="660" default="1320" max="2640"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1320" id="ritchie/motions/gs_block_a"/>
 </gesticonEntry>

  <gesticonEntry key="g120" identifier="block_return"  modality="body">
    <!-- SUMMARY:block_return|gs_blockreturn|ok|body||ritchie/motions/gs_blockreturn -->
    <verbatim>rechte hand wird mit offener handflaeche nach vorn in schulterhoehe gehoben</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="400" default="800" max="1600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="ritchie/motions/gs_blockreturn"/>
 </gesticonEntry>

  <gesticonEntry key="g121" identifier="cup_hold"  modality="body">
    <!-- SUMMARY:cup_hold (kaputt)|gs_cup|kaputt|body||ritchie/motions/gs_cup -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="320" default="640" max="1280"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="640" id="ritchie/motions/gs_cup"/>
 </gesticonEntry>

  <gesticonEntry key="g122" identifier="cup"  modality="body">
    <!-- SUMMARY:cup (kaputt)|gs_cup_a|kaputt|body||ritchie/motions/gs_cup_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1140" default="2280" max="4560"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2280" id="ritchie/motions/gs_cup_a"/>
 </gesticonEntry>

  <gesticonEntry key="g123" identifier="doubtshrug"  modality="body">
    <!-- SUMMARY:doubtshrug (kaputt)|doubtshrug|kaputt|body||ritchie/motions/doubtshrug -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="996" default="1992" max="3984"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1992" id="ritchie/motions/doubtshrug"/>
 </gesticonEntry>

  <gesticonEntry key="g124" identifier="doubtshrug_hold"  modality="body">
    <!-- SUMMARY:doubtshrug_hold (kaputt)|doubtshrug_hold|kaputt|body||ritchie/motions/doubtshrug_hold -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="498" default="996" max="1992"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="996" id="ritchie/motions/doubtshrug_hold"/>
 </gesticonEntry>

  <gesticonEntry key="g125" identifier="doubtshrug_return"  modality="body">
    <!-- SUMMARY:doubtshrug_return (verbessern)|doubtshrug_return|verbessern|body||ritchie/motions/doubtshrug_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="400" default="800" max="1600"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="320" id="ritchie/motions/doubtshrug_return"/>
 </gesticonEntry>

  <gesticonEntry key="g126" identifier="pointout_hold"  modality="body">
    <!-- SUMMARY:pointout_hold (verbessern)|gs_pointout|verbessern|body||ritchie/motions/gs_pointout -->
    <verbatim>rechter Zeigefinger zeigt ueber rechte Schulter nach hinten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="600" id="ritchie/motions/gs_pointout"/>
 </gesticonEntry>

  <gesticonEntry key="g127" identifier="pointout_return"  modality="body">
    <!-- SUMMARY:pointout_return (verbessern)|gs_pointout_return|verbessern|body||ritchie/motions/gs_pointout_return -->
    <verbatim>rechter Zeigefinger zeigt ueber rechte Schulter nach hinten</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="250" default="500" max="1000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="240" id="ritchie/motions/gs_pointout_return"/>
 </gesticonEntry>

  <gesticonEntry key="g128" identifier="progress"  modality="body">
    <!-- SUMMARY:progress|gs_progress|ok|body||ritchie/motions/gs_progress -->
    <verbatim>mit rechtem ausgestreckten Zeigefinger in Schulterhoehe im Uhrzeigersinn kreisen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="ritchie/motions/gs_progress"/>
 </gesticonEntry>

  <gesticonEntry key="g129" identifier="sowhat_return"  modality="body">
    <!-- SUMMARY:sowhat_return (verbessern)|gs_sowhat|verbessern|body||ritchie/motions/gs_sowhat -->
    <verbatim>Haende in Bauchhoehe, Handflaechen nach oben. semantik=sowhat, wasweichich?</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="350" default="700" max="1400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="320" id="ritchie/motions/gs_sowhat"/>
 </gesticonEntry>

  <gesticonEntry key="g130" identifier="sowhat_hold"  modality="body">
    <!-- SUMMARY:sowhat_hold|gs_sowhat_a|ok|body||ritchie/motions/gs_sowhat_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="320" default="640" max="1280"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="640" id="ritchie/motions/gs_sowhat_a"/>
 </gesticonEntry>

  <gesticonEntry key="g131" identifier="stepaside_hold"  modality="body">
    <!-- SUMMARY:stepaside_hold|gs_stepaside|ok|body||ritchie/motions/gs_stepaside -->
    <verbatim>ist kein schritt, sondern eine gewichtverlagerung nach rechts bei gschlossenen, gestreckren Beinen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="680" default="1360" max="2720"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1360" id="ritchie/motions/gs_stepaside"/>
 </gesticonEntry>

  <gesticonEntry key="g132" identifier="stepaside"  modality="body">
    <!-- SUMMARY:stepaside|gs_stepaside_a|ok|body||ritchie/motions/gs_stepaside_a -->
    <verbatim>ist kein schritt, sondern eine gewichtverlagerung nach rechts bei gschlossenen, gestreckren Beinen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1000" default="2000" max="4000"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2000" id="ritchie/motions/gs_stepaside_a"/>
 </gesticonEntry>

  <gesticonEntry key="g133" identifier="stepaside_return"  modality="body">
    <!-- SUMMARY:stepaside_return (verbessern)|gs_stepaside_return|verbessern|body||ritchie/motions/gs_stepaside_return -->
    <verbatim>ist kein schritt, sondern eine gewichtverlagerung nach rechts bei gschlossenen, gestreckren Beinen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="280" default="560" max="1120"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="560" id="ritchie/motions/gs_stepaside_return"/>
 </gesticonEntry>

  <gesticonEntry key="g134" identifier="walls_hold"  modality="body">
    <!-- SUMMARY:walls_hold (verbessern)|gs_walls|verbessern|body||ritchie/motions/gs_walls -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="680" default="1360" max="2720"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1360" id="ritchie/motions/gs_walls"/>
 </gesticonEntry>

  <gesticonEntry key="g135" identifier="walls_return"  modality="body">
    <!-- SUMMARY:walls_return (kaputt)|gs_wallsreturn|kaputt|body||ritchie/motions/gs_wallsreturn -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="300" default="600" max="1200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="200" id="ritchie/motions/gs_wallsreturn"/>
 </gesticonEntry>

  <gesticonEntry key="g136" identifier="wipe_hold"  modality="body">
    <!-- SUMMARY:wipe_hold (verbessern)|gs_wipe|verbessern|body||ritchie/motions/gs_wipe -->
    <verbatim>rechte hand unter huefthoege, handflaeche nach unten, schnelle drehung un 90grad nach aussen, semantik=vomtischwischen</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="850" default="1700" max="3400"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1880" id="ritchie/motions/gs_wipe"/>
 </gesticonEntry>

  <gesticonEntry key="g137" identifier="wipe"  modality="body">
    <!-- SUMMARY:wipe (verbessern)|gs_wipe_a|verbessern|body||ritchie/motions/gs_wipe_a -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="1200" default="2400" max="4800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="2400" id="ritchie/motions/gs_wipe_a"/>
 </gesticonEntry>

  <gesticonEntry key="g138" identifier="wipe_return"  modality="body">
    <!-- SUMMARY:wipe_return (verbessern)|gs_wipe_return|verbessern|body||ritchie/motions/gs_wipe_return -->
    <verbatim></verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="260" default="520" max="1040"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="520" id="ritchie/motions/gs_wipe_return"/>
 </gesticonEntry>

  <gesticonEntry key="g139" identifier="idle"  modality="posture">
    <!-- SUMMARY:idle|p_default|ok|posture||ritchie/motions/p_default -->
    <verbatim>Arme neben dem Koerper. analog zu O-beinen, Fuesse charly-chaplin-like: Fersen zueinander, Spitzen nach aussen.</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="5960" default="11920" max="23840"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="11920" id="ritchie/motions/p_default"/>
 </gesticonEntry>

  <gesticonEntry key="g140" identifier="fold_hold"  modality="posture">
    <!-- SUMMARY:fold_hold (verbessern)|ps_fold|verbessern|posture||ritchie/motions/ps_fold -->
    <verbatim>Arme werden verschraenkt</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="240" default="480" max="960"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="480" id="ritchie/motions/ps_fold"/>
 </gesticonEntry>

  <gesticonEntry key="g141" identifier="fold_return"  modality="posture">
    <!-- SUMMARY:fold_return (verbessern)|ps_foldreturn|verbessern|posture||ritchie/motions/ps_foldreturn -->
    <verbatim>Arme werden verschraenkt</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="340" default="680" max="1360"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="680" id="ritchie/motions/ps_foldreturn"/>
 </gesticonEntry>

  <gesticonEntry key="g142" identifier="hips_hold"  modality="posture">
    <!-- SUMMARY:hips_hold (verbessern)|ps_hips|verbessern|posture||ritchie/motions/ps_hips -->
    <verbatim>Handballen in die Huefte, Finger nach aussen/unten  wegstehend</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="460" default="920" max="1840"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="920" id="ritchie/motions/ps_hips"/>
 </gesticonEntry>

  <gesticonEntry key="g143" identifier="hips_return"  modality="posture">
    <!-- SUMMARY:hips_return (verbessern)|ps_hipsreturn|verbessern|posture||ritchie/motions/ps_hipsreturn -->
    <verbatim>Handballen in die Huefte, Finger nach aussen/unten  wegstehend</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="200" default="400" max="800"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="400" id="ritchie/motions/ps_hipsreturn"/>
 </gesticonEntry>

  <gesticonEntry key="g144" identifier="shift_hold"  modality="posture">
    <!-- SUMMARY:shift_hold|ps_shift|ok|posture||ritchie/motions/ps_shift -->
    <verbatim>kurze Gewichtsverlagerung nach rechts, leichte Koerperdregung nach frontal</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="240" default="480" max="960"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="480" id="ritchie/motions/ps_shift"/>
 </gesticonEntry>

  <gesticonEntry key="g145" identifier="shift"  modality="posture">
    <!-- SUMMARY:shift (verbessern)|ps_shift_a|verbessern|posture||ritchie/motions/ps_shift_a -->
    <verbatim>kurze Gewichtsverlagerung nach rechts, leichte Koerperdregung nach frontal</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="550" default="1100" max="2200"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="1320" id="ritchie/motions/ps_shift_a"/>
 </gesticonEntry>

  <gesticonEntry key="g146" identifier="shift_return"  modality="posture">
    <!-- SUMMARY:shift_return (verbessern)|ps_shift_return|verbessern|posture||ritchie/motions/ps_shift_return -->
    <verbatim>kurze Gewichtsverlagerung nach rechts, leichte Koerperdregung nach frontal</verbatim>
    <restrictions>
      <and>
       <constraint name="speaker" val="ritchie"/>
      </and>
    </restrictions>
    <function type="unknown" attach_to="unknown" aligntype="unknown" meaning="unknown"/>
    <form>
      <position></position>
      <components>
      <stroke type="unknown">
	<dur min="440" default="880" max="1760"/>
      </stroke>
      </components>
    </form>
    <playercode type="charactor" length="880" id="ritchie/motions/ps_shift_return"/>
 </gesticonEntry>

</necaGesticon>
